Sunday, 9 March 2014

27/02/14

27/02/14


At the start of the session my group displayed our audio work. Jim presented the chip sounds that he created in bfxr. Most of the sounds presented were good imitations of existing objects such as fire alarms and sirens. Next I presented my selection of potential music for the game over screen. Two songs were from Incompetech while another two were from Partners in Rhyme. The music I found was received more favourably than my previous selection I presented before the reading week. I chose music of a more positive and cheerful disposition as I was instructed from last time. I chose a song that sounded out of tune, one that was electronically bouncy and two that could be played on a loop. 

Tuesday, 18 February 2014

Catch-up entry

The goal of this module is to create a game for a client while working together as a team in a professional environment.

Near the beginning of the module our class was told that we were to make a game about fire safety for year 6 students. It will be shown on the fire service website. We were to decide what genre of game we could make. To do that we had to divide into three groups and each group had to present the idea to the client.

Our group decided on a game that consisted of a series of mini games interspersed with interactive comic strips. The comic strips were to test the knowledge of the player in order to see if he/she remembered the lesson behind each game. There was an escape game, pipe game, telephone game and spot the hazard game. In the escape game the player had to find the safest way out of a simulated burning building. The pipe game had the player connect the hose pipe to allow water to travel through it in order to put out a fire. The telephone game required the player to dial 999 while the numbers cycled from 0 to 9 at different speeds. Spot the hazard is very self-explanatory.
After all three groups presented their game idea to the panel of fire safety representatives and tutors we were given their verdict on which game will be made. They decided on a combination of two of our games. They wanted a tower defence game with our comic strips segments between levels. After our Christmas holidays we were assigned roles and began work on the game. I originally wanted to write the narrative but I was given the job of sound design which I shared with Jim Scull.

Initially our work load was minimal because of the other members of the class were working on the game design document. Me and Jim did look for websites that provided free royalty free sounds that we could use in-game. I also had a look at ways to use copyrighted music in the game but the rules were very vague. I wasn’t able to attend college for 2 weeks because of an illness but I was able to compile some fire and emergency sounds.

When I returned, me and Jim were tasked with finding free royalty free music for use in the game. I discovered a site called Incompetech which had music created by Kevin Mcloud. There was a diverse range of genres and a very specific method of music search that used adjectives. I compiled 10 songs and presented them to the class. The songs that I used for the game over screen were turned down because they conveyed the message that the player had failed spectacularly and he/she had to live with the consequences. I agreed with this and returned to the drawing board.

I found 3 new songs that are jolly sounding and I think the group may approve.